I have three main creative personas: speculative architect, qualia tinker, and documentarian. I’m also being trained as a historian of science.

With all these personas, I have always been asking questions around the boundaries of the ego and selfhood, what it feels like to be a “me”, how individuals make sense of their selves in relation to a collective, and how layers of identities are constructed and grasped.


A few projects:

︎︎︎a 3D game about a brain shopping for cognitive enhancement items

︎︎︎a speculative exhibition on the rise of the NFTs, set in the year 2051

︎︎︎a neuroaesthetics research paper on the visual elements of awe-inspiring architectural spaces



Currently exploring:
updated 10/09/21

︎early Chinese cosmology and astronomy
︎landscape of synthetic biology
︎NFT for science funding
︎Chinese medicine history

reading/just finished: Art and CosmotechnicsChinese Medicine and Healing, Science and Civilization in China (Vol 2: History of Scientific Thought)Synthetic AestheticsBiofabrication, Material EcologyThe Weird and the Eerie



Entangled Selfhood

Posthuman Technologies





Let’s absurdify life, from east to west.

Let us play hide-and-seek with our consciousness of living.


(Fernando Pessoa)





wend-ing
/wend/

verb. go in a specified direction, typically slowly or by an indirect route.










Speculative Architect




Virtual worldbuilding through architecture, fashion and materials,  about what the real world is, could be, or has been.

The wilder part of my mind. 









  


Myco-Cosmotechnics

virtual jewelries, installation
2021
ongoing worldbuilding project











Metaz0a

speculative organism
2021

coming soon








    



Cerebral Cybernetics, Inc.

game
2021





                


NFT: The Dawn of Our Tokenized World (Crypto Wonderland 2051)

speculative exhibition
2021











Ento-techno Futures

AR filters

2021










Pereamus

speculative materials
2021


Jewelry From Glitches

digital jewelries
2021












MasC

virtual environment
2019








When Nothing Mattered

Music video
2020





Kute Kingdom

virtual environment
2019


















Selected 2D Works

2017-2020
















Qualia Tinker




Tinkering with senses. 
Thinking about consciousness.






Architecture of Awe

neuroaesthetics research
2019

QRI Guidebook to Superhappiness

illustration & UI design for a web book by Qualia Research Institute
2020
coming soon








Notes Before Departure

scent collection and notes cards
2021



InTouch

affective computing technology proposal
2021











100 Days

audiovisual projection
2020


Fundamental Isolation

experimental sound
2020








Mitla in Chaos

weaving
2020



Your Half Fortune

participatory installation
2017












Documentarian




My life, and the world around me.






The Courtyard

documentary feature in development
2020-2021




Breakfast is Here

documentary short
2020




Gap Year

newsletter
2019-2021







Looking At You

web film
2020







residency/collaboration/affiliation

2022.6 Arctic Circle Art & Science Residency

2021.9-12 Kernel Fellowship

2021.8 arts letters & numbers residency
[project + show]

2021.6-7
Reassemble Lab: Weaving With Worlds
[project]

2021.6 NYU Tisch ITP Camp

2021 Interact Fellowship

2020.11-2022.5 Arquetopia Honors Alumni Residency

2020.6-7 The Gotham Institute

2020.4-present Qualia Research Institute

2020.2-3 Arquetopia Foundation Artist Residency

[work] [my blog] [featured on Arquetopia]


2019.6-8 Positive Psychology Center @ University of Pennsylvannia
[publication] [gallery]


coverage

> A Biede (previously VICE China) article about my art. 2021.5

> Podcast at Trespass跃界 about my coliving program. 2020.9

Podcast at 豆浆油条 about my gap year. 2020.8

> A New York Times article that mentioned the coliving program I organized for Chinese students taking remote classes in Beijing. 2020.8




Wendi Yan primarily works as a new media artist, utilizing 3D software, game engines and video to create interactive experiences. With backgrounds in history of science, architecture and sculpture, Wendi constructs speculative worlds for the audience to explore and respond freely. Wendi is particularly inspired by the boundaries of ego, (de)construction of identities, and utopian visions and efforts in transcendence. Wendi also makes documentaries about people in liminal cultural spaces.

Wendi Yan (b.1999) currently studies at Princeton University where she majors in History of Science and minors in Film

Wendi loves exploring all the possible spaces that welcome her technical and academic backgrounds, and deeply appreciates collaborating other artists and scientists. She is proud to have worked on the web book for the Qualia Research Institute on consciousness research, for which she did UI design, logo design, and illustrations. 
 


颜文笛是一个新媒体艺术工作者。她运用三维软件、游戏引擎和视频,创造交互体验。通过她的科学史、建筑和雕塑背景,颜文笛构建推测性世界,让观众自由探索与感受。她的作品主要探索自我的边界、身份的搭建与消解,以及人对自我超越的乌托邦式幻想与尝试。颜文笛也涉猎拍摄纪录片,探索文化身份模糊的年轻群体。

1999年生于北京,现就读于普林斯顿大学,攻读科学史专业本科学位,辅修视觉艺术证书。

颜文笛对探索一切需要她的艺术和学术背景的领域都感兴趣尝试,并且非常热衷与其他艺术家和科学家合作。她最近最骄傲的一个合作是 Qualia Research Institute 关于意识研究的网页书——她负责这个项目的全部UI设计、logo设计和插画。









︎︎︎ Photoshop, Premiere, XD, Maya, Blender, Lightform projection mapping, Substance Painter

︎︎︎ Unreal Engine 4, TouchDesigner, Substance Alchemist, InDesign, Illustrator

︎︎︎ Rhino, Substance Designer, Houdini, Processing, Max/MSP, Ableton


English, Mandarin, Latin, Java, R

Clifton Strengths top 5:
Ideation, 
Connectedness,
Input,
Adaptability,
Empathy


value openness, spontaneity & adventurousness


︎ ︎ ︎ ︎ 
me@wendiyan.com


CV [2021.9]
CV of failure [2020.7]
journeys [2017-2019.5]