residency/collaboration/affiliation

2020.11-2022.4 Arquetopia Honors Alumni Residency Program

2021.10 Arctic Circle Art & Science residency

2020.7 Vibe of Asheville Artist Residency
[work]

2020.6-7. Independent Filmmaker Project 

Sam Hutton Fund for the Arts, Lewis Center for the Arts, Princeton, NJ

2020.4-present. Qualia Research Institute

2020.2-3. Arquetopia Foundation Artist Residency

[work] [my blog] [featured on Arquetopia]

2019.6-8. Positive Psychology Center @ University of Pennsylvannia
[publication] [gallery]


coverage, probably not for the reasons you think

> Podcast at Trespass跃界 about my coliving program. 2020.9

Podcast at 豆浆油条 about my gap year. 2020.8

> A New York Times article that mentioned the coliving program I organized for Chinese students taking remote classes in Beijing. 2020.8




Wendi Yan primarily works as a new media artist. She utilizes 3d game art software, video, projection and installation to create immersive experiences. Combining neuroscience, religion, computer science and architecture, Wendi looks into the boundary of the ego and explores human’s relationship with their ideal self. Based on nonlinear storytelling, her work constructs speculative worlds that interrogates the solidity of the self consciousness.

Wendi Yan (b.1999) currently studies at Princeton University where she majors in History of Science and minors in Architecture and Engineering and Visual Arts

Wendi loves exploring all the possible spaces that welcome her technical and academic backgrounds. She is proud to have worked on the web book for the Qualia Research Institute on neurotechnology, for which she did UI design, logo design, and illustrations. Two things that she really wants to do in the near future: collaborating with musicians on live shows (projection, VJ, etc), and art directing a game.

In a world without the existing academic and professional disciplines, Wendi would like to call herself a speculative architect and a historian of the future.





颜文笛是一个新媒体艺术家,主要运用三维游戏软件、影像、投影和装置,创建沉浸式的场域。通过结合神经科学、宗教、计算机科学和建筑等学科领域,她观察人类自我的边界并探索人与理想自我的关系。基于非线性的叙事,其作品构建推测性的世界,在自我消融的界限质问自我意识的实体性。

1999年生于北京,现就读于普林斯顿大学,攻读科学史专业本科学位,同时辅修建筑与工程和视觉艺术证书。

颜文笛对探索一切需要她的艺术和学术背景的领域都感兴趣尝试。她最近最骄傲的一个合作是Qualia Research Institute关于神经技术的网页书——她负责这个项目的全部UI设计、logo设计和插画。她最希望在不久的将来去尝试的两件事情:和音乐人合作现场表演(投影或vj),做一个游戏的艺术指导。

如果抛开固有的学科和职业领域,颜文笛认为自己是一个推测性建筑师和一个研究未来的历史学者。








︎︎︎ Photoshop, Premiere, InDesign, Illustrator, Xd, Maya, Blender, Lightform projection mapping

︎︎︎ Unreal Engine 4, TouchDesigner, Substance Painter

︎︎︎ Rhino, Substance Designer & Alchemist, Houdini, Processing, Max/MSP, Ableton


English, Mandarin, Latin, Java, R

Clifton Strengths top 5:
Connectedness,
Ideation,
Input,
Intellection,
Strategic


value openness, spontaneity & adventurousness


︎  ︎  ︎ ︎ ︎ 


resume [2020.6]
CV of failure [2020.7]
journeys [2017-2019.5]



“Let's absurdify life, from east to west. Let us play hide-and-seek with our consciousness of living.” (Fernando Pessoa)